Summer’s End is a zine containing 12 system-neutral one-page adventures, each contained on a single spread. Six of these are dungeons to drop into your campaign, while the other six are “Six-Mile Adventure Hexes,” local areas packed with action and mystery to spice up a hexcrawl.

Some of the adventures in the book include: 

  • Summer’s End: A mountain hex featuring rival factions, a tree of magic swords, and the lair of the Summer Worm.
  • The Raiders of Wolfsea: An archipelago hex featuring weird pirate ships, fog wolves, civilized liches, and a treasure hunt.
  • The Wizards of Sparrowkeep: A village hex surrounded by four wizard towers, whose occupants are engaged in a slow, passive-aggressive wizard battle for the affections of a local witch.
  • The Alchemist’s Repose: An abandoned laboratory overrun by fungal elves and programmable automatons.
  • The Lair of the Keymaster: A puzzle dungeon with a chained, starving dragon and the schematics to the Lock Absolute.
  • Drums in the Deep: A sewer dungeon featuring a hallucinogenic spider, three lost teenagers, and a cult attempting to summon the King of Nails.

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I can’t recommend The Alchemist’s Repose enough. I’ve ran it four times now and it’s gone completely differently each time.

moka_pot

[Lair of the] Keymaster is brilliant. I run it all the time to the point I have it memorized as my go-to drop-in dungeon site . . . Drums in the Deep is also excellent. And very creepy.

Jim Parkin, d66 classless kobolds

Absolute fantastic layout and design, it’s astounding something this good is all on one page!

James H., drivethrurpg