Invasion, the 5th-Grade draw-it-yourself card game

A bunch of the 5th graders I teach have started creating their own customizable card game. It’s called Invasion, and all I can figure out so far is that it involves an attacking player trying to push through a defender’s defenses and kill his characters. I have no idea how the actually gameplay works. They spend most of their free time laboriously drawing hundreds of these cards, each with their own names, illustrations, stats, and powers. There doesn’t seem to be any mechanism to balancing these cards, everyone just makes cards they think are cool.

IMG_20190905_151744950_HDR IMG_20190905_151834683 IMG_20190905_151852349_HDR IMG_20190905_151915472_HDR IMG_20190905_151942014_HDR IMG_20190905_152048452_HDR IMG_20190905_152110412_HDR IMG_20190905_152128134_HDR IMG_20190911_134850909_HDRThis blog (as well as the Questing Beast YouTube Channel) is supported via Patreon. Consider becoming a supporter to get shoutouts in my videos and receive draft documents of the Maze Knights RPG I’m developing.

Skeleton King – A Maze Knights Class

Art by Vance Kelly
Art by Vance Kelly

I’ve been playing with short, flavorful classes for Maze Knights, inspired by Daniel Sell’s work on Troika! Here’s one I just typed up:

skeleton king

You awoke suddenly and clawed your way out from your crypt, life suddenly surging through your brittle bones from the final incantation placed upon you at the moment of your death. You now find yourself in a world you do not understand, surrounded by lowborn fools and barbaric customs. Your monuments lie in ruins, your deeds forgotten, your servants gone to dust. But your time is not over. Among the endless dead there must yet lie those who remember your glory, ready to rise at your summons and bring the world once more under your heel.

STARTING LIFE: 4

STARTING MANA: 6

SKILLS: Roll six times on the following table and add the results to your character sheet. If you roll the same skill more than once, add the bonuses. If a roll would raise a skill above +3, reroll.

  1. Outdated Etiquette +1
  2. Ancient History +1
  3. Dead Languages +1
  4. Obscure Philosophy +1
  5. Willpower +1
  6. Ceremonial weapon of your choice +1

EQUIPMENT

  • Crown
  • Ceremonial weapon of your choice
  • As many gold coins as you can carry (200 coins fill an item slot).

ABILITIES

  • You can speak the language of the undead and the secret language of all royalty.
  • You can spend 1 mana and take 10 minutes to reanimate a skeleton. Upon reanimation, roll on the reaction table to find its disposition. Hostile skeletons were enemies of your empire in life, while helpful skeletons are utterly loyal to you. Those in the middle may have to be incentivized.
  • You are undead and are immune to hunger, thirst, exhaustion, poison, disease, etc.

I’m working on more of these as part of the slow but steady development of Maze Knights, the expansion/revision of Maze Rats. You can join the Patreon if you want to get regular draft documents.

Last Day to Vote in the Ennie Awards!

If you haven’t voted yet, today is the last day! There are more OSR products nominated this year than ever before! Questing Beast is nominated for “Best Online Content” so make sure to head to that category and give me a “1” if you like my stuff. http://www.ennie-awards.com/vote/2019/

I also just did a huge hangout/interview with most of the OSR creators who are nominated. Watch it below and give them a vote too!

Vote for Questing Beast at the Ennies!

Questing Beast has been nominated for Best Online Content and Fan Favorite Publisher at the 2019 Ennie Awards! If you’ve been following my work and enjoy the videos and games I produce, click here and give Questing Beast a “1” on those two categories. There’s a ton of excellent OSR products nominated this year as well, so make sure to look through all of the categories.

If you want to get a Questing Beast T-shirt, you can head over to the recently revamped merch store here.

Maze Rats is Deal of the Day!

Maze Rats is Deal of the Day on DrivethruRPG! Get my best-selling OSR intro game for just $1.49! Today only!

From the product description:

The referee advice is gold. I know of few better sources for concisely explaining what to prioritize when running this sort of game.” – Brendan S, Necropraxis, Wonder and Wickedness

“I often quibble with RPG magic systems either being too complex or too restrictive, but this hit a great balance between flexibility and ease-of-use, while adding a special dash of creativity and Lady Luck.” – Ars Magisterii

Maze Rats is a light, brutal roleplaying game of fantasy adventure which is supported by random inspiration aplenty, which lends itself to a lighter, slightly whimsical tone. It is quick to learn, quick to teach, and easy to play,relying on player ingenuity and cleverness rather than a reliance upon the mechanics.” – Reviews from R’lyeh

Maze Rats is an RPG and sandbox toolkit for old-school-style adventuring. It contains a single, compact page of rules, a one-page character creation guide, a hand-drawn character sheet, and eight pages of 36-item random tables, rollable with two six-sided dice. Each page contains 9-12 tables, covering spell generation, monster generation, NPCs, treasures, cities, wildernesses, and dungeons. If you run (or have always wanted to run) open sandbox adventures, Maze Rats offers everything you need in a compact, easily-referenced format. Also included is two pages of advice for preparing and running open-world games in the OSR style.

The game system itself is 2d6 based. Character are extremely quick to generate, making it great for convention games, one-shots, or introducing new players. The game is highly lethal, and assumes a style of play where caution is essential to long-term survival. It is technically classless, but the leveling options allow players to specialize in fighting, thievery or wizardry or some mixture of the three. Magic is simple and chaotic, with new randomly-generated spells filling the magic-user’s head each night. Everything about the game is designed to be as clean, fast, and intuitive as possible, while driving players towards creative solutions rather than brute force (though brute force is always an option).

Buy it here!

How I plan to keep up with the OSR post G+

23245f5a35bdc2ed34d977cfa0404e27I’m unlikely to be using MeWe much. It’s not terrible, but it’s basically G+ without that platform’s best features. Also, I’m very much enjoying the shift to the blogs.

I’ve started using Inoreader to keep up with the OSR blogosphere. I plugged Ram’s OSR OPML into it and was set to go. I sorted the blogs into best and the rest, check in on the best every day, and skim the rest when I feel like it. It’s been incredibly freeing. The stuff I’m reading is as good as it ever was, it’s longer, more thoughtful, and by commenting on the post itself rather than on a separate platform the conversation stays focused and gets archived more permanently. It’s also motivated me to start writing posts in response to stuff I like, which is something I’ve never done before. To be honest, I’m enjoying this mode of discussion more than G+ in some ways. Also, the regular “OSR News” posts on Dreams of Mythic Fantasy keep you updated on everything you need to know.

If I want to just chat casually about the OSR I use Discord, usually either the OSR server or the DIYRPG one (which features an incredible 24/7 Gygaxian Democracy mill). That one is still semi-private, so I won’t be posting a link. I enjoy having long-form discussion and informal chat on two separate platforms.

The /r/rpg subreddit is good for getting the word out about new products but not so great for discussions. The range of assumptions and play-styles is vast, so you inevitably have to restart from ground zero explaining your approach every time you get into a discussion. The OSR subreddit is more focused but it’s never really felt like home. The brand new artpunk subreddit (not sure if it’s open to the public yet) looks to be the place to talk to the NeOSR/Adventure Game/Hipster DnD crowd, so I check in there periodically, but at the moment it looks like its biggest use will be to post the best new blog posts.

I’ve been posting more on Twitter recently, but that’s mostly to keep my Questing Beast followers updated on what’s going on with me and to reshare other OSR posts. There isn’t a lot of OSR conversion on Twitter and overall I think that’s fine. It’s a really anxious, high-strung platform.

Conclusion: BACK TO THE BLOGS! Get Inoreader or Feedly up and running, find a post you enjoy, write a response, and tell the original poster about it. 

If you want to contact me directly, my email is questingmaps at gmail.

Milton Dice: A transparent dice pool system

Here’s a fun dice pool system. I’ve tested it and it works fine. There was a discussion about it at one point on Michael Prescott’s G+ feed, I think, but now that that’s going away I want to preserve it somewhere. Someone else (maybe Michael) started calling it Milton dice so now that’s what it’s called.

  1. Your attributes and your skills give you a number of d6s to roll.
  2. The GM sets a target number to hit.
  3. Roll those dice.
  4. Add up the results on all the dice, but 4s, 5s, and 6s count as 0s. (So for example, you roll 4 dice and get 1, 1, 3, 4. Your total is 5 because the 4 counts as 0, and you just add up the 1, 1, and 3.)
  5. If your total is equal or greater than the target number, then you succeed.

What’s cool about this system?

  1. By only counting 1s, 2s, and 3s, each die has an average result of 1. This is because 1+2+3=6 and there are six sides on a die. It makes things really easy to calculate. If I’m rolling 5 dice, then my average result is going to be 5. Likewise, setting target numbers is easy. A TN of 5 will probably be hit by a character rolling that many dice. It has a pleasing transparency that a lot of dice pool systems lack, as Luka pointed out. The odds are a little funky in the 1 or 2 dice range, but it evens out nicely after that.
  2. You only have to add up 1s, 2s, and 3s, which makes the addition really fast.
  3. You can distribute 6 points around a d6 in other ways, like make 1 and 2 be worth 0, 3 and 4 be worth 1, and 5 and 6 be worth 2, but that gets confusing without custom dice. This uses the pips the dice already have.

Adventure Game vs OSR

Image by Ma-Ko
Image by Ma-Ko

Here’s a bit of an epiphany I had today. If I had to sum up the kinds of games I like to play in a single term, the term I’d like best wouldn’t be Old-School Renaissance, or Dungeons & Dragons, or DIY RPG, or even roleplaying game, but “Adventure Game.”

OSR Game: The term OSR often implies that the game is compatible with early DnD, which is often not the case for what I play and something I don’t really care about. Of course, to many people OSR means a style of play, but the term itself doesn’t really give you any indication of what that is. There’s too many steps from saying the term to getting someone to understand exactly what I mean by it.

D&D: Too imprecise and doesn’t exactly capture the kind of game I want, especially given the variety of ways the people play it now.

DIY Game: While I’m a big believer in DIY, it again doesn’t cover the style of play, only how people interact with it. There’s lots of people hacking games apart and reassembling them, but that’s no guarantee that I’ll like it.

Adventure Game: The term “Adventure” does a lot of heavy lifting for a single word, and covers the vast majority of what I enjoy.

  1. It implies authentic peril and the possibility of loss.
  2. It implies strangeness, travel, the unexpected, and the confusing.
  3. It implies variety and an episodic structure, a picaresque rather than a novel.
  4. It implies cleverness, ingenuity, and cunning rather than a bloody slog.
  5. It implies characters like Conan, Luke Skywalker, Elric, Hellboy or Fafrd.
  6. It’s short, simple, and isn’t obscure. Episodic-high-stakes-open-ended-lateral-problem-solving-fantasy-game might be more accurate, but good luck with that catching on.
  7. It evokes (in my head) a game that’s simple, unpretentious, and focused on fun at the table.

The argument over what to call the experimental, non-traditional side of the OSR is a bit silly, but good name goes a long way, and a clearer label than “OSR” for what we do here could make a big difference as we move into the post G+ phase of the movement, especially since books from this scene are finally starting to capture the public eye in a big way.

“Control Panel” Page Layout in the OSR

More and more books in the OSR have been making layout and information design a priority, in particular the “control panel” format that puts all of the relevant information from a single topic on a single page (or two page spread). It’s a term I first used on my video review of B/X essentials, but it seems to have hit a chord. Visuals often take priority, with flowcharts and diagrams replacing traditional text, in order to facilitate faster absorption of the information. I’ve put a bunch of examples below.

It got me wondering whether you could make an entire RPG in the form of cardstock handouts, somewhere between A4 and A5 sized. Player wants to play a wizard? Hand him the card with the magic rules and the card with the spell list. Going exploring on hex C12? The DM pulls out the card for that hex and places it behind the screen. Going shopping and need to see what goods are available at a high-end potion shop? Pull out that card and put it in the middle of the table.damagetable_design Dg32VG0U8AAXuhO flowchart_design strikepoints

IMG_20181124_101435129

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OSR Guide for the Perplexed – Questing Beast edition

There’s a questionnaire going around the blogosphere. In an attempt to get this blog going again, here’s my take:

1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:

Goblin Punch’s essay on OSR-style challenges was the thing that really solidified in my mind what it was that I loved about OSR games.

2. My favorite piece of OSR wisdom/advice/snark:

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3. Best OSR module/supplement:

Probably the Hot Springs Island books. They aren’t perfect, but they take so many advances that the OSR has made over the last decade and wrap it all up in one place.

4. My favorite house rule (by someone else):

The one that I’ve used the most is probably Shields Shall Be Splintered.

5. How I found out about the OSR:

I don’t remember. I most likely stumbled onto blogs like Last Gasp, PDnDwPS, and Jeff’s Game Blog while looking for ways to reinvigorate my RPG games.

6. My favorite OSR online resource/toy:

The links to wisdom, hands down.

7. Best place to talk to other OSR gamers:

Google Plus, for now.

8. Other places I might be found hanging out talking games:

Twitter, Reddit, YouTube.

9. My awesome, pithy OSR take nobody appreciates enough:

The most important attributes of a GM are speed, impartiality, and decisiveness.

10. My favorite non-OSR RPG:

The one I probably had the most fun with was the Faserip Marvel system.

11. Why I like OSR stuff:

I like having my problem solving skills challenges while in weird and unpredictable situations. I’m also a sucker for great worldbuilding, and no one does that better than the OSR.

12. Two other cool OSR things you should know about that I haven’t named yet:

Troika! is a planescapesque fever dream of wonderfully flavorful classes and a distinctly British sense of humor. A Thousand Thousand Islands has some of the best writing and art I’ve ever seen in an RPG product, and details a super-refreshing non-western setting.

13. If I could read but one other RPG blog but my own it would be:

I’m going to say Last Gasp Grimoire, but I try to never miss a post from Necropraxis, Goblin Punch, False Machine, and Cave Girl’s Game Stuff.

14. A game thing I made that I like quite a lot is:

Maze Rats, currently game of the month on Reddit. You get a complete OSR game and toolkit in a single pamphlet you can print out at home. I needed a game I could hand out to my 5th grade players, so I made it.

15. I’m currently running/playing:

Tomb of the Serpent Kings using Knave.

16. I don’t care whether you use ascending or descending AC because:

What’s there to care about?

17. The OSRest picture I could post on short notice:

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